So for me, this year started pretty well. I registered for the 2016 Global Game Jam.
Just to put things in perspective : I never made a video game and neither did my team mates.
We came in with a pretty heterogeneous team : Two graphic designers, a sys-admin, a biologist, a robotics engineer and a web-dev (me). None of us ever made game graphics, wrote game engines or even made music for a video game but we didn’t really care about that, we wanted to do this for the challenge. Our main goal was to create a game that works, not a game with the best gameplay our best graphics ever.
“Duel of Wizards”
This year’s theme was “Ritual !” which is a really open theme. You can pretty much do whatever you want with this. Four of us started brainstorming while waiting for the rest of the team to show up and we came with a few possible ideas but we kept two: Either create a visual novel (using RenPy) or create some sort of card game that would be playable in the browser.
We went with the second option and started working in three groups.
The first evening (and early morning) went pretty good for our group, we went with the pair-programming approach and we implemented one feature at a time, one commit at a time. I was not convinced by the concept at first, but pair programming is a lot of fun and you really solve problems faster.
The second day and third day we integrated all the assets, started working on the GUI, two of my teammates created a physical version of the game and our graphics team created awesome characters and cards.
We all had a lot of fun and learned a lot, like a truckload of stuff.
One thing for sure, I’ll come back next year and maybe go to some other Game Jams and Hackatons in a near future.
I would like to thanks to the organisers of the Swiss Global Game Jam, my teammates : Chloé, Lionel, Antoine, Anthony and Maëlick and all the participants. I met and talked to a lot of people, discovered and learned many things, and laughed a lot.
If you would like to check out the game :
See you next time.